The state of competitive mutliplayer in this age is absent. The little number next to your name now means nothing to the community of gamers associated with that game. Now all a rank means is how much free time you have on your hands and because of it, your able to prestige faster than everyone else. Take Call of Duty for example. Call of Duty is a perfect example for this. As long as you have more free time than the person next to you, you will always be a higher rank than them. It doesn’t take much to rank up in any Call of Duty game. If you ask me, it’s one of the easiest FPS’s you could ever play. But that’s another story. Now, don’t get me wrong, Call of Duty is not the only game that does this. Games I truly love do this as well, such as Gears of War 3, Halo 3 and upward from than series, etc. Pretty much any modern age game on the ‘Next Gen’ consoles with “competitive multiplayer” will have this meaningless ranking system.
I remember back in the day when if you had a high rank in any game, you EARNED that rank. Why? Because if you sucked that next game going minus ten for your kill/death ratio for that game, you could surely lose your current rank that you worked so hard for. But it a sense of pride. You took pride in that rank because it was something to be earned, nothing that was just given to you because you have free time that no one else has.
The first game I remember having a REAL competitive multiplayer was Halo 2. In Halo 2, if you were a level 45 in Team Slayer, that was something to be proud of and you had to work hard to rank up, let alone trying to keep yourself from de-ranking. I miss those days of gaming. I miss feeling proud that I got to level 46 in Team Slayer. I miss those gaming moments. But they are non existent now.
But on another note, a game that had this real competitive ranking system was on Metal Gear Online in Metal Gear Solid 4: Guns of the Patriots for the PlayStation 3. Having anything above a level 15 was considered really good and it was hard to keep that rank. This was a true competitive ranking system. A rank you were capable of losing.
The last example I can think of was at the very beginning of the launch of Gears of War 2 back in November of 2008. When the game was just released there was an overall rank to be earned between 1-5. Five was hard to get but it was possible to lose that rank. But then later on that system was taken out and it turned right back to your Call of Duty ranking system. The new numbers were 1-100. Now I don’t know the exact reason why they took the real competitive ranking out of Gears of War 2 but if I were a gambling man, I’d bet some upset Call of Duty playing Gears of War fans got on the forums and let Epic Games have it. Letting them know they didn’t like having to work for their rank. And Epic in turn, turned around and changed it to the Call of Duty ranking system.
But you can forget about those examples because the Halo 2 servers have been down for awhile, Kojima Productions is closing down the servers for Metal Gear Online this summer and same with Gears of War 2 servers (I heard, don’t quote me). So very soon we will not have ANY real competitive multiplayer games on the market.
But people seem to like the modern ranking systems now. The gaming industry has really babied a lot of today’s gamers so they can pull in more money for their wallet because now it’s not as hard to play these games like it used to be.
BUT, I digress. It’s just my thoughts on the matter. Will the real competitive multiplayer rankings come back to games? Probably not. I’m just reminiscing on the nostalgia I got from earning my ranks.
But anyways, let me know what you guys think about this matter. Do you like the ranking systems now? Do you miss the real competitive multiplayer ranks like I do? Let me know. Message me either on Tumblr or shoot me a tweet on Twitter @Gamer_Head. Follow me on Twitter for all the latest/coolest gaming news. Show this article to your friends, repost it and tell them to let me know how they feel. Much appreciated.
Thanks for reading.